Case study Design of education app

Design a way to help communities ensure all residents have access to education. Education is very important to me and certainly to many other people, and I would like to design an application that brings education closer to everyone, because it is often difficult to get to educational programs.

Project duration

January 2022 – March 2022

 

About Designer

My name is Vera. As a solo designer, I was responsible for the entire design process from conception to delivery. Conducting interviws, paper and digital wireframing, low and hiwh-fidelity prototyping, conducting usability studies, accounting for accesibility, and itirating on designs.

Understanding the user

I began research by conducting targeted user interviews with people in order to learn about their experiences with education app. I asked some anded questions in the interview sessions so that the users can talk more about their daily life struggle.
I found out the needs of students completing secondary education and emploies intending to change careers, they are not planning to study at university.

Personas

User journey map

Mapping „persona´s“ user yourney revealed how helpful it would be for users to have acces to a education app.

Starting the design

I began research by conducting targeted user interviews with people in order to learn about their experiences with education app. I asked some ended questions in the interview sessions so that the users can talk more about their daily life struggle. 

I found out the needs of students completing secondary education and employs intending to change careers, they are not planning to  study at university.

Paper Wireframes

I did a quick idation exercise to come up with ideas for how to address gaps identified in the competitive audits. My focus was on personality testing and course selection.

 

Digital Wireframes

After ideating and drafting some paper wireframes, I created the initial designs for Education app. 

Low-fidelity Prototype

The low fielity prototype connected the primary user flow of building and ordering a good, so the prototype could by used in a usability study with users.

UX Research Study — Plan

UX Research Study Plan see here.

 

Refining Design

Mockups

Early designs allowed for some customization, after the usability sutides, I highlighted the trailer for the current offer added additional options.

High-fidelity Prototype

The final high-fidely prototype presented cleaner user flows for finding a suitable gift and quickly

oordering. The app offers several options for selecting goods – the current top offer of the store, based on client references, goods can be selected on the basis of video presentations or on the basis of topics.

Final UX Design

Final prototype in Figma.

Education